ZOOKEEPERS
In just 10 years, computer animation has eclipsed the rest of the animation field and emerged as one of the most successful film art forms of all time, with DreamWorks Animation’s “Shrek 2” topping the list. The “Shrek” films are the best examples to date of how the animation and effects teams at PDI/DreamWorks have pushed the edge of the envelope in areas like facial animation and recreating lifelike people and realistic worlds in the computer. The chasm between these advances in animation and those classic cartoons of our youth has seemed ever-widening.
But now, everything old is new again…
Led by writer/directors Eric Darnell and Tom McGrath, the teams at DreamWorks Animation and PDI/DreamWorks employed state-of-the-art computer animation to achieve an old-fashioned cartoon look that pays homage to the best of such animation legends as Chuck Jones and Tex Avery.
McGrath expounds, “Our influences were some of the best of classic animation going back to the 1930s and ‘40s, where a lot of the comedy was derived from the movement and the animation of the characters. We knew this film had to have that kind of comedy. It needed to be broad; it needed to be slapstick.”
Darnell adds, “Our characters are very stylized and not based on reality, so we could have a lot of fun with how they looked and how they moved. They are very 2D inspired, but created in the 3D world of the computer. It gave us a lot of license because this is clearly a cartoon.”
Producer Mireille Soria agrees. “This film is definitely more cartoony than anything we’ve done before. We applied that style to the characters and to the overall design of the movie.”
The cartoon comedy style of “Madagascar” called for the computer animators at PDI/DreamWorks to be able to apply a visual cue called “squash and stretch” to the characters. A hallmark of classic cartoons, squash and stretch is the process an animator uses to deform an object and then snap it back into shape to convey motion or impact. Easy to do with a pencil, squash and stretch is much more difficult to accomplish in the computer.
“In the past, the amount of squash and stretch you could get in the computer was very limited, so one of the biggest technical challenges we faced was getting the kind of broad comedy we wanted,” McGrath attests. “The people at PDI/DreamWorks created a system that took it to the next level, where the animators could push and pull and stretch objects way out without breaking them.”
Jeffrey Katzenberg, CEO of DreamWorks Animation SKG, comments, “The technology of computer-animated movies continues to be explosive, but even though all the bells and whistles are fantastic, what they really do is empower our storytellers to imagine more. We don’t have 200 ‘mad scientists’ trying to invent gizmos that we then have to figure out how to use. It’s the reverse of that. We come up with the story knowing we’re going to need a lot of special tools to bring it to life…and that’s what those 200 mad scientists go off to do,” he laughs. “Ultimately, it’s all about telling a great story.”
The initial story concept for “Madagascar” started with a single question: What would happen if you took four New York City zoo animals out of the civilized world in which they’d lived their entire lives and dropped them into the middle of a savage jungle?
Eric Darnell notes, “It’s a classic fish-out-of-water premise, and so many fun ideas spring from it. You just describe that basic idea and everybody gets it. That’s always what you want, especially with an animated filman idea you can say in one sentence and people’s eyes light up. If you see people’s eyes light up, you know you’re on to something.”
Darnell, who directed DreamWorks’ first computer-animated release, “Antz,” had originally been working on a different project altogether. He and producer Mireille Soria were developing the then-titled “Rockumentary,” a spoof based on the Beatles’ “A Hard Day’s Night” and starring a group of four penguins. Tom McGrath also came on board the project early on, but, unfortunately, the music clearances involved proved insurmountable and the penguin movie was shelved.
Not long after, the idea for “Madagascar” came along and Darnell, McGrath and Soria jumped at the chance to reunite on a new project, albeit with a very different animal foursome consisting of a lion, a zebra, a giraffe and a hippo. Writers Mark Burton and Billy Frolick were brought on to write the screenplay with Darnell and McGrath.
The framework of the story was relatively straightforward: Four Central Park Zoo animals find themselves shipwrecked on the island of Madagascar, and now these native New Yorkers have to figure out how to survive in the wild. As the comedic possibilities began to take shape, Tom McGrath was charged with figuring out how to get Alex, Marty, Melman and Gloria from ship to shore. The director realized it was the perfect opportunity to resurrect the penguin characters from the earlier movie and give them a new mission. Turning the erstwhile band on the run into a misguided band of brothers, McGrath devised the hilarious sequence in which the penguins are responsible for the “zoosters” becoming castaways.
McGrath reveals, “Originally, the animals’ crates were washed overboard by a massive storm at sea, but I thought that was so overused. I wanted to do something more interesting with it. We had all these animals from the zoo being shipped back to Africa, including the penguins, and the question came up, ‘Why are penguins going to Africa?’ We thought it would be really funny if the penguins didn’t want to go to Africa. They’re penguins; they want to go to Antarctica. They break out of their crate, take over the ship, and send it into a hairpin turn that throws the crates overboard. We had a lot of fun developing the penguins into a kind of POW unit breaking out of captivity.”
The penguins’ interference sends Alex, Marty, Melman and Gloria on a course to the island of Madagascar. Darnell says that Madagascar was chosen as the settingand titleof the film because “we needed to find a place that was the polar opposite of Manhattan. The leads in our film are African animals, but everybody’s seen mainland Africa on the screen, and it doesn’t feel quite as exotic as what we were going for. Madagascar is an island off the coast of Africa that is completely unique, with plants and animals that are unlike anything else in the world. We especially loved the lemurs, which are only found on Madagascar. It is a fantastical place that gave us a lot of freedom to play and to create just the right sort of wild jungle for our heroes to land in.”
ANIMAL INSTINCTS
Anyone who has seen “Wild Kingdom” or tuned into Animal Planet knows that lions and zebras don’t run in the same circles…unless one of them is running for his life. But in “Madagascar,” predator and prey have become an unlikely band of friends and neighbors.
“Everybody knows that lions eat zebras; it’s just that classic yin and yang,” Darnell states. “But in the Central Park Zoo, these two animals can become best friends in conflict with their natural behavior.”
McGrath offers, “The heart of the story is the relationship between Alex and Marty, who have no idea what their true natures are because they grew up in a civilized environment. Once they are taken from that environment and put back in the wild, their natural instincts start to emerge. That’s when their friendship is put to the test.”
The king of the urban jungle, Alex the Lion may not know that he is on top of the food chain, but he takes great pride in being the zoo’s “mane” attraction. “Alex loves being the star of the show,” Darnell affirms. “He loves getting out on his ‘stage’ and hearing the cheers of the crowds. He can’t imagine wanting to be anywhere else. As far as Alex is concerned, New York is the top of the heap.”
Ben Stiller, who is the voice of Alex, can relate to his fellow native New Yorker. “Growing up in New York, I know there is a certain sense of pride that New Yorkers have. Alex is very happy in his world at the Central Park Zoo. He lives a very pampered life and he loves the adulation of the crowd. As Alex would say, ‘There’s fans, there’s food, there’s pampering...what more could you want?’ He gets his steaks served up to him, but he thinks steak is just steak; it just existscut, prepared and seasoned just right. He never in a million years would think that his friends could be the food he eats. But once he gets out in the real world, his instincts start to take over, which is scary because it happens to be his best friend that he’s suddenly dreaming about eating.”
“Ben Stiller is a great Alex,” Darnell says. “Alex is this guy who feels confident as long as he’s got all his ducks in a row, but when things start to fall apart, Alex does, too. Ben has this ability to sound all up in arms about things, but if you look at him, you know he’s more upset at himself than the other guy. His brow gets all knitted up, and the way he performs it is very endearing because he makes you aware of Alex’s vulnerabilities. It was great for Ben to be able to bring that to the character, and it gave a lot of inspiration to the animators.”
Stiller relates, “Alex is set in his ways. He’s afraid to take a chance and go outside his comfort zone. His best friend Marty is more adventurous and wants to go out and see the world, which drives Alex crazy because Marty is upsetting the status quohe ‘bit the hand.’ Even though Alex and Marty are friends, they can still get upset with each other as all friends do. They go through a little bit of adversity, but you find out who your true friends are when you face tough situations in life.”
Co-producer Teresa Cheng remarks, “Marty and Alex are the closest of friends, although they are almost exact opposites. Alex is comfortable with his life at the zoo and doesn’t like change, while Marty is always looking for something fresh and exciting in his life.”
“Alex and Marty have lived next door to each other their entire lives, and they are very supportive of each other,” McGrath states. “But Marty just turned 10 years old. He realizes his life is half over, and he starts to wonder what else is out there in the world. I suppose it’s kind of a midlife crisis for Marty.”
Chris Rock gives voice to Marty the Zebra, whose adventurous streak is about to give his friends and himself a real walk on the wild side. “Marty is bored with the routine of zoo life, so he wants to get out and experience the wild, even though he doesn’t really know what that means,” Rock admits. “When they get to Madagascar, they all experience a culture shock. They encounter a lot of obstacles they couldn’t have anticipated…like finding out that that hunting thing is not for them. But you never know who your friends are until things go wrong. It’s easy to be friends when things are going great, but when it all falls down, that’s when you’re gonna see who’s really there for you.”
Rock notes that his off-screen friendship with Stiller added to Alex and Marty’s onscreen relationship. “It helped that Ben and I are already friends. There’s a kind of rhythm to the way friends talk, so even though we weren’t in the room together, the animators did really well picking it up. They made it work.”
Mireille Soria observes, “Chris Rock is just hysterical in everything he says and does. He brought this amazing energy and enthusiasm to Marty, and he’s so naturally funny, which also contributed to the script. There are little things he came up with, like ‘crack-a-lacking,’ that are pure Chris.”
“Marty is a character who just loves life,” Darnell adds. “He is exuberant, smart, funny and interested in the world around him. Chris Rock was just perfect for that. Chris is known for his very edgy, biting comedy, but it’s never mean-spirited. There’s always a wry grin on his face and that is exactly what we wanted and needed for Marty.”
While Marty is curious about what the outside world has to offer, his friend Melman the Giraffe prefers the controlled environment of the zoo, where he has access to all the wonders of modern medicine. McGrath confirms, “Melman is a complete hypochondriac; he loves that he has doctors’ appointments booked throughout the week. He’s grown accustomed to what civilization has to offer, which in his case is medicine, and he has no idea how he is going to survive without even nasal spray.”
David Schwimmer provides the voice of Melman, who may have to get used to a more holistic approach to his medical problems in the wilds of Madagascar. “Melman has many fears and phobias, but at least in the zoo, he has his routine and regular visits from different doctors,” Schwimmer comments. “Melman needs his routine for stability and security, so when he’s cast into the wildor even leaves the premiseshe’s completely thrown and terrified. His journey is one of coming to terms with the fact that he can survive…with a little help from his friends.”
McGrath says the filmmakers knew Schwimmer was the perfect choice for the role of Melman right from the start. “Some actors’ voices just lend themselves to an animated character, and David’s was one of those. You can just hear his voice and know he’d be a perfect Melman. We wanted Melman to be comic relief as well as really lovable, and David has the kind of charm and sincerity that comes through in every line he says. He’s also a very conscientious actor and really got into his character.”
“I am a huge fan of animated films, so I was completely thrilled when they called me,” Schwimmer asserts. “When I heard they wanted me to play a giraffe, I was even more excited. I’ve always loved giraffes. There’s something so comical about them because of their height, and they look so gentle and sweet…maybe it’s the eyelashes. Of the four animals in the group, the giraffe was the most appropriate for me to play. He’s the tallest and coolest of all the animals in the movie. Okay, not really…but he is the tallest.”
The title of the hippest animal in the group would naturally go to Gloria the Hippo. “Gloria is the foundation of this foursome and is the most level-headed,” McGrath states. “When the others are acting like adolescents, she is the glue that holds them together.”
Jada Pinkett Smith, who plays the role of Gloria, remarks, “I really like Gloria. She is the only female in this group, so she’s very maternal and also has a take-charge attitude. She feels it’s her responsibility to look after the guys and make sure they don’t hurt themselves…and playing a character in charge of all the boys is not very far from what I do in life anyway. Gloria does throw her weight around quite a bit,” Pinkett Smith teases, “but she is very loyal to her friends, which I found very endearing. I think it makes her beautiful inside and out.”
At first glance, the petite Pinkett Smith might not seem the most obvious choice to play a hippopotamus, but Darnell reveals it was all in the delivery. “Gloria is a big hippo who is strong and tough, so you might think we would need to get somebody big and strong for the role, but Jada is one of the strongest, toughest women I’ve ever met. She will not be pushed around and knows what she wants in life, and that’s exactly who Gloria is. Gloria may be bigyou might even say she’s fatbut hippos are naturally big and fat, so she’s not self-conscious about her size. She is big and beautiful and Jada is small and beautiful, and it all worked perfectly for this film.”
“I thought Gloria was absolutely adorable, although it is funny hearing my voice coming out of this full-figured hippo,” Pinkett Smith acknowledges. “The filmmakers told me they like my attitude and the way I carry myself and to bring that aspect of my personality to Gloria, and I said, ‘Be careful what you ask for,’” she laughs. “But I think that’s an interesting part of doing animation: Usually, we’re asked to strip ourselves of our own personalities when we take on certain roles, so it takes a minute to get comfortable with being yourself and to play the character that way.”
The “zoosters” may all be different shapes and sizes, but when they arrive on the island of Madagascar they discover animals unlike anything they have ever seen at the Central Park Zoo. The first animals they encounter are a tribe of lemurs, led by the self-proclaimed King Julien the 13th, a ring-tailed lemur who is a true party animal.
King Julien is voiced by Sacha Baron Cohen of “Da Ali G Show” fame, and McGrath says that Baron Cohen’s remarkable talent for doing accents was the key to finding the character. “He plays a lot of characters with different accents, so we brought him in and he developed this voice that was part Indian, part French, and I don’t know what else. King Julien was such a fun character and Sacha was incredible to work with. We’d get him into a recording session where he’d have one line, and he would turn it into eight minutes of comedy. He gave us so much material that was just hilarious.”
Mireille Soria adds, “Sacha is amazing at creating characters and when he goes into a character, he actually becomes him. When he did King Julien, we were all on the floor laughing hysterically because he would go on and on as the character.”
King Julien’s right-hand man is Maurice, who is another type of lemur known as an “aye aye,” which fit right in with his job. Cedric The Entertainer provided the voice of Maurice, and Eric Darnell notes it was another example of casting against type that worked for the role. “Cedric has this great, booming, powerful voice and the contrast of the spindly King Julien, who is a complete goofball, and Mauricethe shorter, stouter, obviously more intelligent second-in-commandis really funny. Everybody knows that Maurice should really be in charge here, but Julien happens to be the king and Maurice accepts that and is happy to support him.”
Cedric agrees. “Maurice respects his job and wants everyone to understand how important it is to be the number two man. Maurice has to look out for King Julien and protect him from himself, and it’s a good thing Maurice is around, because the king would find himself in some crazy predicaments without him.”
The littlest and decidedly cutest of the lemurs is Mort, an aptly named mouse lemur, who uses his appeal to his advantage. Mort is played by Andy Richter, who says, “Mort is a pretty happy-go-lucky little lemur as long as he gets his way because, as most impossibly cute things are, he is pretty manipulative. I think it’s something to do with the roundness of the head, the tinyness of the nose, the giant eyes and also the voice. Mort has the cutest voice in Hollywood right now.”
Darnell attests, “I don’t know how he did it, but Andy managed to pull off this great little kid voice that didn’t seem forced, and it was just hilarious. Because of what Andy brought to the part of Mort, we ended up expanding the role and gave the character more screen time. We wanted Mort to be the cutest darn lemur you’ve ever seen in your life, and when he does that thing with his eyes and the audience goes ‘awww,’ we know we’ve been successful.”
Furry little lemurs notwithstanding, the animals who best understand how to manipulate being “cute and cuddly” are those four plotting penguins who set the entire story in motion with their planned escape from the zoo. As has become something of a tradition in animated features, several of the filmmakers became so identified with certain characters during scratch recording and pitch meetings that they went on to voice the characters in the film.
Leading that group, director Tom McGrath provided the voice of Skipper, the no-nonsense penguin-in-command who plans to lead his troops to the “wide open spaces of Antarctica.” McGrath offers, “I’d done scratch and pitch for so long with this character, we just got used to the voice. Robert Stack was the inspiration for the voice, with a little Charlton Heston mixed in, but really it was just a matter of over-articulating every single thing I said.”
Voicing the penguins Kowalski and Private are: Chris Miller, who was the voice of the Magic Mirror in the “Shrek” films and is directing the third “Shrek” movie; and assistant editor Chris Knights, respectively. The fourth member of their avian band, Rico, doesn’t speak but carries a mean plastic spoon.
“Shrek 2” director Conrad Vernon, who has already been immortalized as the voice of the Gingerbread Man in both “Shrek” movies, can also be heard in “Madagascar” as the voice of Mason, the pseudo-intellectual chimpanzee who can’t read but can interpret sign language.
SOME KIND OF WHACKED-OUT CONSPIRACY
The design of the four main characters in “Madagascar” began with the basic features of a lion, zebra, hippopotamus and giraffe. Darnell says, “It’s great to see how the animals balance each other out. You’ve got the tall, skinny one; the big, round one; the guy with the big bouffant hairdo; and one with a crazy mohawk. It’s a perfect complement of characters.”
Production designer Kendal Cronkhite adds, “They work almost like puzzle pieces that can link together. Alex is an inverted triangle; Gloria is a circle; Melman is a tall, skinny stick; and Marty is a cylinder. They are different from one another in silhouette, but are based on the same design asthetic, which was exaggerated proportions with sharp graphic shapes and details.”
Lead character designer Craig Kellman was responsible for creating cartoon versions of the four zoo animals. Mireille Soria notes, “Craig Kellman did an amazing job in coming up with the look of these characters. He captured what we were going for, which was a more cartoony approach that carried over to all the design elements of the film. We called it ‘whacking our characters.’”
McGrath expounds, “Craig’s designs dictated that this world would be slightly askewnot overly caricaturized, just whacked out a little bit. We started referring to it as ‘the whack factor,’ which gave us an easy reference point to say things like, ‘There’s too much whack factor on that.’ It became kind of a running joke.”
The overall style of the characters was inspired by a variety of classic cartoons, as well as several children’s picture books. “Craig did a great job of translating these ideas that we had about the characters into animatable animals that could be taken off the 2D page and put into the 3D world of the computer,” Darnell states.
The “whack factor” of all the characters was amplified significantly through the extensive use of squash and stretch in “Madagascar.” Traditional animators have always been able to squash and stretch characters or objects at will because it was all done on paper, but in the computer, a 3D object could only be stretched so far before it reached its breaking point. Advancements in the application of squash and stretch in 3D animation have been made in recent years, most notably in films like “Shark Tale.” However, the cartoon style of “Madagascar” required that the computer animators use squash and stretch to even greater comic effect. Essentially it meant they somehow had to get the freedom of a pencil in the click of a mouse.
Teresa Cheng says, “Our animators are used to animating in a more realistic way, using tools like our facial animation system that involves building every muscle on the face so we can recreate expressions that are totally grounded in the real world. When we started working on ‘Madagascar,’ we decided to take a different path based on the classic cartoon style, with extreme poses and exaggerated proportions that, even when the character is standing still, look comical.”
Head of character animation Rex Grignon affirms, “In ‘Madagascar,’ we wanted to try something that really hadn’t been done in 3D animation, namely to throw away some of the more realistic structure of the characters and to borrow from more traditional animation. We changed the anatomy so we could do things like stretch and elongate our characters’ arms and squish their torsos. From the outset, we wanted this to be a more physical film in terms of slapstick comedy.”
The character technical directors (TDs), led by character TD supervisors Milana Huang and Robert Vogt, were responsible for creating the controls, or rigging, for all the characters in the computer. Grignon worked closely with Huang and Vogt to identify areas in which the animators would need to implement squash and stretch to give them that snappy, pose-driven animation.
To expand the parameters and amplify the effect, Vogt offers, “We developed squash and stretch for different zones of each character, including the face, head and different parts of the body. We also wanted the animators to know when they were taking it too far so they wouldn’t break the characters. In the past, we didn’t have the ability to show what the outer skin would be doing on a character until much later in the process. On ‘Madagascar,’ we provided texture maps as references, so the animators could actually see Marty’s stripes or Melman’s spots and know where the problems were going to occur and when to back off a bit.”
Fans of classic cartoons know that humor can be derived from eyes popping and jaws dropping without a word spoken. Incorporating broad squash and stretch into the facial expressions allowed for the kind of comedy that heretofore had been solely the domain of traditional animators.
Grignon says, “We started with the basic facial animation system from ‘Shrek.’ Then we had to figure out what controls we needed on top of that to get that extra malleability in the faces so we could warp the whole head, change the size and direction of the eyes, flare the nostrils and pull expressions out to ‘there.’ We blew the old limits out the door. It was an animator’s dream.”
HEADS OR TAILS
Apart from squash and stretch, all of the animals presented individual hurdles to the animation team, ranging from Alex’s mane, to Melman’s neck, to Gloria’s girth. Marty had a particular talent for shifting from being a quadruped, walking on all fours, to a biped, standing upright and gesturing with his front legs and hooves that now functioned as his arms and hands. Vogt admits, “Creating a rig that resulted in a natural looking quadruped Marty as well as a biped Marty was pretty challenging.”
Gloria, while quite rotund, still has to appear light on her feet and flexible, with a range of motion that belies her size. Character TD supervisor Milana Huang comments, “It was very tough to get that big frame to move in a nice smooth way. We added hundreds of controls to Gloria so the animators could move her shoulders independently of her hips and manipulate every part of her body, right down to the finger tips.”
Conversely, the directors wanted the much smaller penguins to waddle, as Huang describes, “like a sack of flour. We made sure that the controls allowed the animators to move each penguin’s entire mass as one nice round piece.”
Melman proved to be a literal pain in the neck for the animators, who had to figure out how to keep his head in frame with the other animals, which were considerably shorter. Vogt says, “We were always bending Melman’s neck into odd shapes to get his face where we wanted it. This presented a different problem because the directors then wanted the head to stay put, but once you move the body, the head starts to move. We ended up developing another set of controls, which allowed the animators to basically animate backwards from the head and keep the head in place in the scene.”
The system used to animate Melman’s neck was similar to the one constructed to animate certain animals’ long tails. “We needed to develop a very robust tail system that would allow the animators to pull off very organic motion and also dial in graphic shapes. For example,” Vogt illustrates, “Alex’s tail is often sharply kinked, but then, as he’s running, it has to have a sweeping, flowing motion. We created a tail system that allowed the animators to apply a specific amount of curve or flex to different points along the tails as needed.”
On the opposite end, some of the animals were also outfitted with what the animation team called “stunt tongues.” Vogt explains, “Before this film we had few controls to animate the tongue effectively once it left the mouth, but there are several tongue gags in ‘Madagascar,’ so character TD Penny Leyton designed a stunt tongue system, which allowed the character to interact with his own tongue. They turned out to be very funny, so we added stunt tongues to about six characters over the course of the film.”
Hair and fur are often the bane of an animator’s existence, and there are more furry creatures in “Madagascar” than in any computer-animated film before. The hairiest challenge was Alex’s mane, which is comprised of more than 50,000 individual strands of fur. To maintain the mane, the character TDs and effects teams expanded on the wig system that was developed for “Shrek 2,” which combines dynamic motionhair that automatically moves in reaction to the movement of the head and bodyand manual controls, which the animators generate by hand. Alex’s mane has hundred of curves and each curve has multiple points of animation controls. Additional controls also had to be incorporated to allow the mane to deform accordingly when it came into contact with outside objects and forces.
Visual effects supervisor Philippe Gluckman expounds, “We had to come up with something a lot more detailed for every time Alex leaned against something or put his hand through his mane and so on. Every single strand of hairor fur in this casehad to interact with that contact and, because Alex is a lead character, it was something we had to do throughout the film.”
The fur really flew when it came to the lemurs that, in addition to the roles of King Julien, Maurice and Mort, numbered in the thousands. Crowd scenes have been tackled with progressively better results in each successive computer-animated film, owing to systems that are continually evolving. But there are more crowd sequences in “Madagascar” than in any of the previous 3D animated films from DreamWorks Animation, beginning with the opening of the movie when thousands of people stream into the Central Park Zoo to see Alex, Marty, Melman, Gloria and their zoomates. The Dynamic Crowd Character, or DCC, first employed in “Shrek 2,” adds life to the crowds by allowing them to focus on and react to the action.
The basic technique for creating the crowds has remained essentially the same, with many variations of body types, heads, clothing and hair being mixed and matched with different behavior cycles to render a virtually limitless number of people. However, once the “zoosters” arrive in Madagascar, the crowds consist mainly of lemurs and, to a lesser extent, their nemeses, the predatory fossas (pronounced “foosas”). Both species have one thing in common: They all have fur coats, which multiplied the complexity of the crowd scenes exponentially.
“Having crowds of animals that all have fur is very hard to render and compute, but on top of that, the lemurs are all crazy,” Gluckman laughs. “They have this totally over-the-top behavior, so we needed to create scenes of mayhem, which is extremely difficult to do. The lemur crowds had to perform actions unlike anything we’d ever done before with particularly complex transitions, so we needed a lot of new behavior cycles. There were several new proprietary techniques that we had to design to achieve the animation of the crowds and get all the fur rendered.”
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