Comfort Zone

How do you start when you want to write something great? Because the hope is that everything we do is great, right? In fact, isn't it a problem if we are not great right away? Don't we have the tendency to quit on ideas and projects if we are not great right from the start?

I don't know much about much but I do know that asking too many questions is not great. You can ask a great question but doesn't the answer always steal the show? I will say that my life has been enriched by questions recently but I am certain it is just a phase like the Cleveland Browns recent winning streak.

I had this idea for a horror sitcom. This would best describe my humor:

a half-hour horror story with a real dark humor to it.

People like analogies, I just did an epic Cleveland one in the preceding paragraph, so here is another one:

A horror sitcom would be like Roseanne on mute.

You know, because Roseanne and John Goodman, althogh great in the show, without words they are not so easy on the...

Well, that was not great and it was made worse by the fact that it was going nowhere. Anyway, back to the horror sitcom, two bored angels on the planet Kolob, the planet that Mormons think they, uh, migrate to, have a way to play the sardonic game of redemption. A heathen from Hell is tapped on the shoulder and told this:

"Hey dude, if you kill this slacker on Earth then you get to go to prison on Kolob."

Then the bored angels watch the carnage on the telly and are not bored for a moment. At the end, like during sweeps week, we will reveal that the bored angels are merely pawns in a bigger scam and they end up going to Hell themselves.

I'm a funny guy, huh?

The Game of Redemption was a treatment, which is a screenplay that is not long enough to be feature length. I wrote a sequel to the treatment then figured out that if I combined the two shorter screenplays then I might have one feature screenplay.

I'm a smart guy, huh?

So I use the two disgraced angels to assemble a cast for a Clue remake that is the climax of the screenplay. Remember the movie Clue? It was the best movie made from a board game. It was way better than Jumanji.

You know what else is fun? Breaking down your favorite parts of comedies and finding every ounce of the humor intended.

To wit, in Billy Madison when Billy hears about the boy who lost his dog, Billy did not like the way the boy gave up searching for the dog. This is what Billy told Ms. Lippy:

"You get out there and you find that fucking dog!"

Classic.

How about when Brian Fontana tried to hit on Veronica Corningstone wearing the stinky panther cologne in Anchorman?

There might be funnier parts in Billy Madison-

"Where's my snackpack!"

-and in Anchorman-

"I don't know why we are yelling!"

-but that just makes for a great conversation.

How many great conversations do you have when you are in your comfort zone?

What if your comfort zone stresses you out and the fight to stay in that comfort zone is wearing your out?

Suddenly, you are not having such great conversations. You are close to an adventure and all you have to do is tweak your comfort zone. Identify the stressful parts of your comfort zone and have an adventure in trying to solve them. It might work and it might not but it is only a tweak, not a change, so you should be better off from the experience.

You might even have something to talk about.

I once heard that ending with a great quote is a great way to end something that I hope is great. Well, here is Earl Hickey:

"I sent Randy to get you rabbit ears for your TV but, ah, you don't wanna hear how that story ends."